Gadgets
Redmi Earbuds 3 Pro Review
For this price, there’s a lot on offer, including a dual-driver setup, support for the Qualcomm aptX Adaptive Bluetooth codec, and a promise of good battery life. The Redmi Earbuds 3 Pro seem impressive, but does sound quality match up to the specifications? Find out in this review.
Dual-driver setup for less than Rs. 3,000 on the Redmi Earbuds 3 Pro
The Redmi Earbuds 3 Pro look unique compared to the competition, because of the unusual pill-like shape of the earpieces. However, it’s a familiar design for the brand, with strong similarities to the Redmi Earbuds S, which were launched in 2020. You do get a proper in-canal fit with silicone ear tips, and the earpieces didn’t stick too far out of my ears.
Although I initially found the fit a bit awkward, it was never uncomfortable and I eventually got used to the way the earpieces felt when worn. I quite liked the combination of glossy and dull finishes on the earpieces, and the pink colour of my review unit looked decent. That said, you might prefer the white or blue colour options.
A big advantage of the shape of the Redmi Earbuds 3 Pro that the touch-sensitive areas on each earpiece are quite large. There’s enough space for accurate gestures, although the controls themselves are a bit tricky. A single tap doesn’t do anything; a double-tap on the left invokes the voice assistant on your paired smartphone; and a double-tap on the right plays and pauses music. Touching and holding the left or right earpiece skips to the previous or next track respectively. There is no companion app for the Redmi Earbuds 3 Pro, so these controls aren’t customisable.
The charging case follows the familiar design of the Redmi Earbuds S too, with the Redmi logo etched onto the top and a dull finish all around. There is an indicator light at the front, and a USB Type-C port for charging at the back. Under the lid is the pairing/reset button for the earpieces. The earphones automatically power up and connect to the last paired device when removed from the case. The earpieces have a battery capacity of 43mAh each, while the case has a large 600mAh battery.
When it comes to specifications, the Redmi Earbuds 3 Pro are quite impressive. Each earpiece has a dual-driver setup, with one dynamic driver and one balanced armature driver. There’s a Qualcomm QCC3040 chipset, Bluetooth 5.2 for connectivity, and support for the SBC, aptX, and aptX Adaptive Bluetooth codecs. No support for AAC means that there will be a noticeable difference in sound quality between Android and iOS devices; the Redmi Earbuds 3 Pro is unsurprisingly designed to work best with Android. There’s also IPX4 water resistance, in-ear detection, one-step pairing with MIUI 12, and a low-latency gaming mode.
Battery life on the Redmi Earbuds 3 Pro was decent, with the earpieces running for a little over five hours per charge in normal conditions with the volume at moderate levels and the aptX Adaptive or aptX Bluetooth codecs in operation. The charging case added over four full charges, for a total battery life of close to 28 hours per charge cycle. This is pretty impressive for a headset in this price range and with this feature set. There’s no fast charging though, and the case will take around three hours to recharge when fully drained.
Good, but not exceptional sound quality on the Redmi Earbuds 3 Pro
On paper, the Redmi Earbuds 3 Pro has quite an impressive set of specifications on a headset priced at Rs. 2,999. In actual use, this pair of true wireless earphones does deliver decent sound quality. While the hardware definitely pulls its weight, it felt as though the tuning was a bit unfinished. However, that doesn’t take too much away from the overall listening experience.
Listening to Something Stupid by Jonas Blue, I immediately heard the core benefits of a dual-driver setup: superior separation and distinctly audible differences between the lower and upper ends of the frequency range. The soundstage felt detailed, with even faint elements in the track including the synthesised beats having a real sense of space and character. Although the mid-range felt a bit held back, the lows and highs sounded powerful for a budget pair of true wireless earphones.
With a classic V-shaped sonic signature, the Redmi Earbuds 3 Pro works well with popular genres, including electronic music and bass-heavy tracks such as Purple Hat by Sofi Tukker. With the dynamic drivers focused on the low-end, this made for decent, calculated lows and a reasonable amount of grunt in this peppy, punchy track. While definitely not as aggressive as I’ve heard on competing products in this price range, the bass was definitely much more refined, and there was enough attack and drive it without losing out on anything else in the sound.
Detail levels, imaging, and the general soundstage were all pretty good for the price, with the Redmi Earbuds 3 Pro offering enough to make the listening experience enjoyable on the whole. On these parameters, the Redmi Earbuds 3 Pro matched up to the sound quality of the Lypertek Levi, with the core differences being in their sonic signatures and tuning.
I did experience some connection stability issues on the Redmi Earbuds 3 Pro, with occasional lag and drop-offs when using the aptX Adaptive codec. This didn’t happen when using the aptX codec, which sounded practically as good, so I was able to fix this issue easily enough without a significant reduction in sound quality. That said, it’s still a bit disappointing, given that aptX Adaptive is meant to adjust its bitrate to ensure connection stability along with improving sound quality.
Call quality was decent enough for a budget headset, but I often had Bluetooth connection issues when the earphones didn’t have direct line of sight with the paired source device. With a clear path, I was able to use the Redmi Earbuds 3 Pro at up to 3.5m away from the smartphone, but moving in between rooms immediately caused issues. There is also a low-latency gaming mode, but there is no gesture to explicitly enable or disable it, so it was hard to tell if it was functional when playing games.
Verdict
Redmi products are pitched as value-for-money products, and indeed the Redmi Earbuds 3 Pro offers a lot for a reasonable price. Although there’s no active noise cancellation, you do get a dual-driver setup, support for the aptX and aptX Adaptive Bluetooth codecs, and decent battery life. Sound quality, while not quite as impressive as the specifications would suggest, is definitely good enough to justify the price. This is among the better sounding true wireless headsets you can buy for less than Rs. 3,000 in India.
All of that said, the lack of active noise cancellation and app support do hold this headset back a bit. The Redmi Earbuds 3 Pro is focused on the music listening experience, and is a little rough around the edges with everything else; I faced issues with connection stability, and the controls were far from intuitive or easy to use. While I do recommend the Redmi Earbuds 3 Pro for anyone focused on music listening on a budget, it might be worth considering the Realme Buds Q2, which is more affordable, and has active noise cancellation as well as app support.
Gadgets
Microsoft Partners With Inworld to Bring AI Game Development Tools to Xbox
“At Xbox, we believe that with better tools, creators can make even more extraordinary games,” Haiyan Zhang, GM, Xbox Gaming AI, said in a blog post. “This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
The aforementioned AI design copilot is a toolset that will help game designers turn prompts into scripts and dialogue trees. In contrast, the character runtime will enable dynamically generated plot beats and quests. We’ve already seen heavy AI integration in games by way of procedural generation — a more recent example being the 1000+ planets in Starfield. Not to mention, enemy AI has been around for way longer.
Inworld made headlines in August when it launched a modded story mode for Grand Theft Auto V, Sentient Streets, in which players had to investigate the rise of a bizarre AI-worshipping cult — a segment loaded with characters that spoke in AI-generated dialogue, on the fly. The mod was later taken down by publisher Take-Two, leaving a permanent strike on the creator Bloc’s YouTube channel. As per The Verge, Inworld’s AI technology can also be used for narration in top-down RPGs to warn players about any events awaiting off-screen and respond to questions like we’ve seen in the past year with AI chatbots like ChatGPT and Bing Chat. Microsoft has also been heavily banking on artificial intelligence, having made a $10 billion (about Rs. 83,254 crore) investment in OpenAI. The company has also integrated AI tools into its popular suite of services and also added an AI copilot to Windows.
Despite being a Microsoft-affiliated AI toolset, it would be interesting to see whether titles using them will be allowed to thrive on other platforms. In July, Valve claimed that it would be cracking down on games that included AI-generated assets if the developer didn’t own the copyright to the piece of art. For the uninitiated, when you insert a prompt to create something in AI, the software simply repurposes existing assets found online and mushes them together — basically stealing from other artists and writers without appropriate commercial licenses. Infringing them would lead to the game not being distributed on Steam, forcing the developers to seek proper licenses for the asset by reaching out to the AI companies involved. It’s unclear how Microsoft’s partnership will play out — as long as AI content is being used as a catalyst to innovate and create something new, it should be fine.
Gadgets
BSNL Offers Free 4G SIM Upgrade: Here’s How to Get It
In a post on X shared by BSNL’s Andhra Pradesh (@bsnl_ap_circle) unit, the company confirmed that BSNL users can upgrade their older 2G or 3G SIMs to a 4G SIM for free. Not only will the upgrade be free, but a promotional image shared with the post suggests that users who opt for the upgrade will also receive 4GB of free data that will be valid for three months. It is speculated that BSNL is aiming to boost its upcoming 4G services with this offer. The announcement was first spotted by Telecom Talk.
To access the free data offer and the free upgrade, BSNL users are requested to get in touch with executives at BSNL’s Customer Service Centre, franchisee or retailer stores, or contact one of their Direct Selling Agents (DSA). The promo image also adds in a finer print that the offer is available with certain terms and conditions, but hasn’t detailed any, so far.
Reliance’s Jio recently launched the 4G-supported Bharat B1 feature phone in India. The handset is priced at Rs. 1,299 in India. Alongside 4G connectivity, the phone comes with JioCinema and JioSaavn applications pre-installed.
The Jio Bharat B1 is equipped with the JioPay application, which is said to allow users to make UPI payments. Aiming to increase accessibility, the phone supports 23 languages overall, including multiple regional languages.
Gadgets
Realme GT 5 Pro Teased to Feature 3,000 Nits Display; More Details Revealed
Realme, via Weibo, announced the arrival of the Realme GT 5 Pro in China. The display of the handset is confirmed to offer 3000 nits peak brightness. It has also been teased to offer heat dissipation with a surface area of around 10,000mm2. It is confirmed to ship with Qualcomm’s new Snapdragon 8 Gen 3 SoC. The post doesn’t specify the exact launch date of the smartphone, however, given the release of the teasers, the launch could be just around the corner.
The Realme GT 5 Pro has been in the news a lot lately. It is expected to feature a 6.78-inch (1,264×2,780 pixels) AMOLED display and is tipped to come in 8GB, 12GB, and 16GB RAM options along with 128GB, 256GB, 512GB, and 1TB inbuilt storage options.
For optics, the Realme GT 5 Pro is said to have a triple rear camera unit comprising two 50-megapixel sensors and an 8-megapixel shooter at the rear. The camera setup might include a Sony LYTIA LYT808 sensor, an OmniVision OV08D10 secondary sensor, and a Sony IMX890 telephoto sensor. For selfies, there could be a 32-megapixel sensor at the front. It is said to carry a 5,400mAh battery with support for 100W wired charging and 50W wireless charging.
The Realme GT 5 Pro is expected to come with upgrades over Realme GT 5. The latter was launched in China in August with a price tag of CNY 2,999 for the base model with 12GB of RAM and 256GB of storage.
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