Gadgets
iPhone Market Share Falls Ahead of iPhone 13 Launch: TrendForce
According to the data shared by TrendForce, the iPhone market share dropped to 13.7 percent in the second quarter. The firm said that the quarterly total iPhone production fell by 22.2 percent quarter-on-quarter to 42 million units. The dip in the production was due to the fact that the second quarter is the transition period between last year’s and this year’s iPhone series.
Apple is also believed to continue to have an adverse impact on its device production in the second half of 2021 because of the recent spike of COVID-19 cases in Malaysia and due to the ongoing chipset as well as component shortages.
Nevertheless, the iPhone lineup is likely to get some improvements and reach the second position in the third quarter. TrendForce also last month reported that Apple would maintain the pricing of its iPhone 13 series at par with the iPhone 12 models to attract some customers.
In its latest report, TrendForce mentioned that the overall global smartphone production fell by 11 percent quarter-on-quarter in the second quarter to 307 million units. A year-on-year comparison, however, shows an increase of around 10 percent for the quarter.
The firm also noted that the global production for the first half of the year came to a total of 652 million units, with a growth rate of 18 percent compared with the first half.
Samsung retained the number one player by both quarterly and annual production in the second quarter. It hit the production mark of 58.5 million units, though its share declined 23.5 percent quarter-on-quarter, TrendForce said.
After Samsung, Oppo came in second place in the quarter. The production of the Chinese company that comprise the data from its sub-brands Realme and Oppo declined by 6.6 percent quarter-on-quarter to 49.5 million units.
Xiaomi came third with its smartphone production that came to 49.5 million units in the second quarter. The production data includes devices from Redmi, Poco, and Black Shark, alongside Mi models that dropped to two percent quarter-on-quarter.
The fifth position was taken by Vivo in the second quarter that also faced a quarter-on-quarter drop of 8.1 percent in its production in the quarter to 34 million units that also include devices from iQoo.
TrendForce said that India’s recent COVID-19 surge affected the production of and sales performances of Oppo, Xiaomi, and Vivo in the second quarter.
The report by TrendForce also noted that while LG exited the market in April, it produced 9.4 million units this year and had a market share of one percent. The closure of LG’s mobile phone business may help Samsung, Lenovo, and other brands in North America to expand their presence, while Lenovo and Xiaomi are expected to be the two key beneficiaries of the exit in Latin America, the firm said.
TrendForce also corrected its earlier annual estimation of 1.36 billion units with a year-on-year growth rate of 8.5 percent to the current version of 1.345 billion units with a year-over-year growth of 7.3 percent in 2021.
“Going forward, one of the two main focuses of observation will be on whether the pandemic will cause a further decline in smartphone sales. For instance, while Europe and the US are currently experiencing a resurgence of infections, Southeast Asian countries have also been unable to subdue the most recent outbreaks. In addition, the pandemic continues to pose a risk to the smartphone supply chain,” the firm said.
Gadgets
Microsoft Partners With Inworld to Bring AI Game Development Tools to Xbox
“At Xbox, we believe that with better tools, creators can make even more extraordinary games,” Haiyan Zhang, GM, Xbox Gaming AI, said in a blog post. “This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
The aforementioned AI design copilot is a toolset that will help game designers turn prompts into scripts and dialogue trees. In contrast, the character runtime will enable dynamically generated plot beats and quests. We’ve already seen heavy AI integration in games by way of procedural generation — a more recent example being the 1000+ planets in Starfield. Not to mention, enemy AI has been around for way longer.
Inworld made headlines in August when it launched a modded story mode for Grand Theft Auto V, Sentient Streets, in which players had to investigate the rise of a bizarre AI-worshipping cult — a segment loaded with characters that spoke in AI-generated dialogue, on the fly. The mod was later taken down by publisher Take-Two, leaving a permanent strike on the creator Bloc’s YouTube channel. As per The Verge, Inworld’s AI technology can also be used for narration in top-down RPGs to warn players about any events awaiting off-screen and respond to questions like we’ve seen in the past year with AI chatbots like ChatGPT and Bing Chat. Microsoft has also been heavily banking on artificial intelligence, having made a $10 billion (about Rs. 83,254 crore) investment in OpenAI. The company has also integrated AI tools into its popular suite of services and also added an AI copilot to Windows.
Despite being a Microsoft-affiliated AI toolset, it would be interesting to see whether titles using them will be allowed to thrive on other platforms. In July, Valve claimed that it would be cracking down on games that included AI-generated assets if the developer didn’t own the copyright to the piece of art. For the uninitiated, when you insert a prompt to create something in AI, the software simply repurposes existing assets found online and mushes them together — basically stealing from other artists and writers without appropriate commercial licenses. Infringing them would lead to the game not being distributed on Steam, forcing the developers to seek proper licenses for the asset by reaching out to the AI companies involved. It’s unclear how Microsoft’s partnership will play out — as long as AI content is being used as a catalyst to innovate and create something new, it should be fine.
Gadgets
BSNL Offers Free 4G SIM Upgrade: Here’s How to Get It
In a post on X shared by BSNL’s Andhra Pradesh (@bsnl_ap_circle) unit, the company confirmed that BSNL users can upgrade their older 2G or 3G SIMs to a 4G SIM for free. Not only will the upgrade be free, but a promotional image shared with the post suggests that users who opt for the upgrade will also receive 4GB of free data that will be valid for three months. It is speculated that BSNL is aiming to boost its upcoming 4G services with this offer. The announcement was first spotted by Telecom Talk.
To access the free data offer and the free upgrade, BSNL users are requested to get in touch with executives at BSNL’s Customer Service Centre, franchisee or retailer stores, or contact one of their Direct Selling Agents (DSA). The promo image also adds in a finer print that the offer is available with certain terms and conditions, but hasn’t detailed any, so far.
Reliance’s Jio recently launched the 4G-supported Bharat B1 feature phone in India. The handset is priced at Rs. 1,299 in India. Alongside 4G connectivity, the phone comes with JioCinema and JioSaavn applications pre-installed.
The Jio Bharat B1 is equipped with the JioPay application, which is said to allow users to make UPI payments. Aiming to increase accessibility, the phone supports 23 languages overall, including multiple regional languages.
Gadgets
Realme GT 5 Pro Teased to Feature 3,000 Nits Display; More Details Revealed
Realme, via Weibo, announced the arrival of the Realme GT 5 Pro in China. The display of the handset is confirmed to offer 3000 nits peak brightness. It has also been teased to offer heat dissipation with a surface area of around 10,000mm2. It is confirmed to ship with Qualcomm’s new Snapdragon 8 Gen 3 SoC. The post doesn’t specify the exact launch date of the smartphone, however, given the release of the teasers, the launch could be just around the corner.
The Realme GT 5 Pro has been in the news a lot lately. It is expected to feature a 6.78-inch (1,264×2,780 pixels) AMOLED display and is tipped to come in 8GB, 12GB, and 16GB RAM options along with 128GB, 256GB, 512GB, and 1TB inbuilt storage options.
For optics, the Realme GT 5 Pro is said to have a triple rear camera unit comprising two 50-megapixel sensors and an 8-megapixel shooter at the rear. The camera setup might include a Sony LYTIA LYT808 sensor, an OmniVision OV08D10 secondary sensor, and a Sony IMX890 telephoto sensor. For selfies, there could be a 32-megapixel sensor at the front. It is said to carry a 5,400mAh battery with support for 100W wired charging and 50W wireless charging.
The Realme GT 5 Pro is expected to come with upgrades over Realme GT 5. The latter was launched in China in August with a price tag of CNY 2,999 for the base model with 12GB of RAM and 256GB of storage.
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