Gadgets
Samsung Galaxy F22 review: A Big-Battery Smartphone That’s Not for Gamers
Samsung Galaxy F22 price in India and variants
Samsung’s Galaxy F22 is available in two variants. There’s a base 4GB RAM and 64GB storage variant, which we received for this review, and is priced at Rs 12,499 in India. Then there’s the second variant with 6GB of RAM and 128GB of storage, which is priced at Rs 14,499.
Samsung Galaxy F22 design
The Galaxy F22 has a no-frills design, which is practical at best. It’s available in two finishes – Denim Black and Denim Blue. The smartphone has a plastic body with the display panel made of Gorilla Glass 5. The plastic unibody has a matte finish with fine grooves on the back, which provides good grip. Both the display glass and back panel are good at resisting fingerprints. The fit and finish feels solid, with no creaks. Despite its 9.4mm thickness and 203g weight, the Galaxy F22’s relatively tall body made it easy to hold. It’s even comfortable enough for one-handed use, which is quite an accomplishment for a smartphone with a 6,000mAh battery.
The Samsung Galaxy F22 has a 6.4-inch display with a waterdrop-style notch at the top and a noticeable chin at the bottom. The display notch does seem a bit dated, as most smartphones at this price point now have displays with hole-punch cutouts. The placement of the ambient light sensor in that notch led to the display dimming randomly while playing games in landscape because I ended up blocking it with my thumb. Thankfully, the Game Booster app has a handy toggle to disable auto brightness adjustment while playing games.
Samsung Galaxy F22 specifications and software
The Galaxy F22 uses the MediaTek Helio G80 processor, which was announced in early 2020. This SoC has two Cortex-A75 cores clocked at up to 2GHz and six Cortex-A55 cores at 1.8GHz. The phone has either 4GB or 6GB of RAM and 64GB or 128GB of storage, along with a microSD card slot for storage expansion up to 1TB. Connectivity options include support for 4G/LTE, Bluetooth 5, and dual-band Wi-Fi ac.
The 6.4-inch display has an HD+ (720×1600) resolution and 90Hz refresh rate. Given that this is a Super AMOLED panel, Samsung has enabled an Always On Display (AOD) feature, which shows icons for notifications when the phone is locked.
There’s also an FM Radio app, which lets you listen to local stations after plugging in a pair of wired earphones. The phone has a single speaker located at the bottom and a 3.5mm headphone jack at the top. There’s a 6,000mAh battery, and this phone supports wired charging at up to 25W.
The Galaxy F22 runs Samsung’s One UI 3.1 software, which is based on Android 11. Samsung seems to have worked on optimising its rather bloated One UI to perform well on the 4GB RAM variant of the Galaxy F22. Still, there’s a collection of preinstalled Samsung-branded apps that you cannot get rid of, along with several third-party apps from Microsoft and others that can be uninstalled. Despite having all these apps, I was surprised to see very few promotional notifications when using the phone.
Samsung Galaxy F22 performance and battery life
Using a 90Hz refresh rate display definitely enhanced the software experience of the Galaxy F22, and it felt fluid when swiping between screens or scrolling through long social feeds. The HD+ resolution is low compared to the full-HD+ panels used by some competitors at this price level, but the panel has punchy colours and deep blacks that are evident when streaming movies and playing games. Despite being sufficiently sharp for everyday use, Netflix only recognised Widevine L3 support, which allowed for SD quality playback. Thus, some content didn’t look as sharp as it did on competing smartphones, some of which support Widevine L1 with HD resolution.
While the usage experience of the device was satisfactory, the benchmark tests we conducted showed generally lower than average performance for this price level. The Samsung Galaxy F22 scored 1,61,369 in AnTuTu, while the Realme Narzo 30 scored 3,56,846 points. I also noticed performance gaps between the two phones in Geekbench, in which the Galaxy F22 managed 372 and 1,313 in the single and multi-core tests, while the Realme Narzo 30 scored 532 and 1,700 points respectively.
The gaming experience was decent at best, and the smartphone got quite hot while playing demanding games like Call of Duty: Mobile and Asphalt 9: Legends at default settings. Call of Duty: Mobile ran with plenty of skipped frames at the default Medium graphics and frame rate settings. Asphalt 9: Legends also stuttered and dropped frames during gameplay. Indeed, this is a smartphone that’s not meant for intense 3D games, but is better suited for casual titles.
The 6,000mAh battery can be charged at up to 25W, but Samsung only includes a 15W charger in the box. Obviously, charging was relatively slow – the Galaxy F22 took 2 hours and 41 minutes to go from a dead battery to fully charged. A big battery also means good battery life, and Samsung’s software optimisations seem to have paid off, with the phone lasting 29 hours and 35 minutes in our HD video battery loop test. With regular use, which involved plenty of social media apps, an hour of gaming, two or more hours of video streaming, and taking some photos, the phone easily lasted two days before I needed to reach for a charger. The display’s refresh rate was set to 90Hz during testing, and changing that to 60Hz would have added a few more hours.
Samsung Galaxy F22 cameras
The Samsung Galaxy F22 features a quad camera setup at the back with a 48-megapixel primary camera, an 8-megapixel ultra-wide-angle camera, a 2-megapixel macro camera, and a 2-megapixel depth sensor that’s used when the Portrait mode is active. Selfies are handled by a 13-megapixel camera, which sits inside the display notch. The camera interface is easy to use with easy access to relevant controls along with a customisable camera mode switcher.
Photos taken in daylight using the primary camera came out clean and showcased good detail and dynamic range. Colours were a bit saturated, but did not look too different from the actual scene. Photos captured using the ultra-wide-angle camera weren’t as detailed as the ones taken with the primary camera, and looked decent at best, with noticeable purple fringing and some blown-out highlights in brighter areas.
Daytime selfies when using the Portrait mode came out a bit hazy, with brightly lit backgrounds getting overexposed. I noticed the same issues when using the Portrait mode with the rear camera. Edge detection was decent and the camera did not hesitate to snip my hair when it felt like it. Macro photos showed a passable level of detail, but were not sharp enough to be usable.
As expected, low-light camera performance was not great. The primary camera was slow to lock focus and shots exhibited a lot of noise in darker areas as well as murky textures throughout. The Night mode improved such photos by making them brighter, but textures and details only got worse, and some photos ended up looking quite blotchy. The ultra-wide-angle camera was not usable in low light, producing only blurry photos, and the Night mode was not of any help here. Using the front-facing camera in low light resulted in selfies with noticeable noise, average detail, and dull colours. The Night mode managed better colour, but could not fix the noise.
Video recording tops out at 1080p 30fps for the front and rear cameras. Video captured in daylight using the front camera came out a bit shaky and backgrounds were overexposed, but there was a decent level of detail in foreground subjects. 1080p 30fps video captured with the rear camera looked quite good with good stabilisation and detail. The phone can also shoot 1080p video using the ultra-wide-angle camera, and such clips showed decent stabilisation with passable detail, but brighter parts of the scene were overexposed. Low-light footage had noticeable noise, but was usable provided there was ambient light in the vicinity. Switching to the ultra-wide-angle camera at night resulted in videos that looked very dull.
Verdict
After using the Samsung Galaxy F22 for a week, I found that it is a decent budget smartphone for those with basic needs, but does have quite a few shortcomings.
There’s a vibrant 90Hz refresh rate Super AMOLED display that’s good for watching videos on, and enhances the usage experience. Then there’s the 6,000mAh battery for those seeking no compromise in terms of battery life.
But if you take a long hard look at the competition, you’ll start to realise that other companies offer much more, not just in terms of specifications, but even convenience. You also have to consider that the Super AMOLED display does not actually mean you get crisp-looking video quality because you’re limited to SD content for OTT apps. Battery life is well optimised, but the mega 6,000mAh battery takes well over two hours to charge with the bundled 15W charger.
Some people might be alright with these compromises, but the Realme Narzo 30 (Review), offers good battery life, a full HD+ display with HD content streaming support, and faster charging with a 30W charger in the box. Then there’s Xiaomi’s Redmi Note 10 (Review), which for an additional Rs 500 offers 33W charging, a full HD+ Super AMOLED display, and stereo speakers.
Gadgets
Microsoft Partners With Inworld to Bring AI Game Development Tools to Xbox
“At Xbox, we believe that with better tools, creators can make even more extraordinary games,” Haiyan Zhang, GM, Xbox Gaming AI, said in a blog post. “This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
The aforementioned AI design copilot is a toolset that will help game designers turn prompts into scripts and dialogue trees. In contrast, the character runtime will enable dynamically generated plot beats and quests. We’ve already seen heavy AI integration in games by way of procedural generation — a more recent example being the 1000+ planets in Starfield. Not to mention, enemy AI has been around for way longer.
Inworld made headlines in August when it launched a modded story mode for Grand Theft Auto V, Sentient Streets, in which players had to investigate the rise of a bizarre AI-worshipping cult — a segment loaded with characters that spoke in AI-generated dialogue, on the fly. The mod was later taken down by publisher Take-Two, leaving a permanent strike on the creator Bloc’s YouTube channel. As per The Verge, Inworld’s AI technology can also be used for narration in top-down RPGs to warn players about any events awaiting off-screen and respond to questions like we’ve seen in the past year with AI chatbots like ChatGPT and Bing Chat. Microsoft has also been heavily banking on artificial intelligence, having made a $10 billion (about Rs. 83,254 crore) investment in OpenAI. The company has also integrated AI tools into its popular suite of services and also added an AI copilot to Windows.
Despite being a Microsoft-affiliated AI toolset, it would be interesting to see whether titles using them will be allowed to thrive on other platforms. In July, Valve claimed that it would be cracking down on games that included AI-generated assets if the developer didn’t own the copyright to the piece of art. For the uninitiated, when you insert a prompt to create something in AI, the software simply repurposes existing assets found online and mushes them together — basically stealing from other artists and writers without appropriate commercial licenses. Infringing them would lead to the game not being distributed on Steam, forcing the developers to seek proper licenses for the asset by reaching out to the AI companies involved. It’s unclear how Microsoft’s partnership will play out — as long as AI content is being used as a catalyst to innovate and create something new, it should be fine.
Gadgets
BSNL Offers Free 4G SIM Upgrade: Here’s How to Get It
In a post on X shared by BSNL’s Andhra Pradesh (@bsnl_ap_circle) unit, the company confirmed that BSNL users can upgrade their older 2G or 3G SIMs to a 4G SIM for free. Not only will the upgrade be free, but a promotional image shared with the post suggests that users who opt for the upgrade will also receive 4GB of free data that will be valid for three months. It is speculated that BSNL is aiming to boost its upcoming 4G services with this offer. The announcement was first spotted by Telecom Talk.
To access the free data offer and the free upgrade, BSNL users are requested to get in touch with executives at BSNL’s Customer Service Centre, franchisee or retailer stores, or contact one of their Direct Selling Agents (DSA). The promo image also adds in a finer print that the offer is available with certain terms and conditions, but hasn’t detailed any, so far.
Reliance’s Jio recently launched the 4G-supported Bharat B1 feature phone in India. The handset is priced at Rs. 1,299 in India. Alongside 4G connectivity, the phone comes with JioCinema and JioSaavn applications pre-installed.
The Jio Bharat B1 is equipped with the JioPay application, which is said to allow users to make UPI payments. Aiming to increase accessibility, the phone supports 23 languages overall, including multiple regional languages.
Gadgets
Realme GT 5 Pro Teased to Feature 3,000 Nits Display; More Details Revealed
Realme, via Weibo, announced the arrival of the Realme GT 5 Pro in China. The display of the handset is confirmed to offer 3000 nits peak brightness. It has also been teased to offer heat dissipation with a surface area of around 10,000mm2. It is confirmed to ship with Qualcomm’s new Snapdragon 8 Gen 3 SoC. The post doesn’t specify the exact launch date of the smartphone, however, given the release of the teasers, the launch could be just around the corner.
The Realme GT 5 Pro has been in the news a lot lately. It is expected to feature a 6.78-inch (1,264×2,780 pixels) AMOLED display and is tipped to come in 8GB, 12GB, and 16GB RAM options along with 128GB, 256GB, 512GB, and 1TB inbuilt storage options.
For optics, the Realme GT 5 Pro is said to have a triple rear camera unit comprising two 50-megapixel sensors and an 8-megapixel shooter at the rear. The camera setup might include a Sony LYTIA LYT808 sensor, an OmniVision OV08D10 secondary sensor, and a Sony IMX890 telephoto sensor. For selfies, there could be a 32-megapixel sensor at the front. It is said to carry a 5,400mAh battery with support for 100W wired charging and 50W wireless charging.
The Realme GT 5 Pro is expected to come with upgrades over Realme GT 5. The latter was launched in China in August with a price tag of CNY 2,999 for the base model with 12GB of RAM and 256GB of storage.
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