Gadgets
YouTube Premium, Music Now Have Over 50 Million Subscribers
That 50 million figure includes people paying for YouTube Music, customers for YouTube Premium, who get music as part of their subscription, as well as customers still on a trial basis. The company didn’t disclose how much revenue it was generating from its subscriptions, nor the average price the users paid.
Google has experimented with charging for music for the last decade, cycling through several different products and names without much success. But the performance of the current music service, rolled out in June 2018, suggests YouTube has finally figured out how to persuade many of its customers to pay for music. YouTube is the fastest-growing paid music service in the world, according to Midia Research, and now accounts for about 8 percent of the world’s subscribers. Spotify is first by a wide margin.
That’s encouraging news for investors in YouTube’s parent company, Alphabet. YouTube’s free advertising-supported business already makes it one of the largest media businesses in the world. YouTube reported advertising sales of $7 billion (roughly Rs. 51,160 crores) in the most recent quarter, up 84 percent from a year ago. Booming subscriptions gives YouTube two sources of growth, the foundation for most of the world’s great media businesses.
“The twin engine growth story is real,” said Lyor Cohen, YouTube’s global head of music. “There are people who are prepared to pay with their eyeballs and those willing to subscribe. They are both super important.”
When YouTube hired Cohen five years ago to run its music business, the hire was met with a heavy dose of skepticism in the industry.
Cohen had come of age in the hip-hop scene of the 1980s, working with acts like Run-DMC, LL Cool J, and the Beastie Boys, and climbed the ranks to help run one of the three major record companies, Warner Music Group. Cohen developed a reputation as an effective, if bombastic, executive and his Rolodex includes just about every meaningful manager and recording artist over the past four decades.
But YouTube was the music industry’s bete noire, a technology company owned by an even larger technology company, both founded on the idea that information should be free and easily accessible. The company had been sued for violating copyright and labeled evil by many of its detractors in the entertainment.
The music industry, which blamed the Internet for a 15-year decline in its sales, wanted people to pay for music. Executives lamented that YouTube could build a massive subscription business if it wanted to. If the company converted just 5 percent of its 2 billion users it would have 100 million subscribers. But YouTube has always prioritised its advertising business above all else.
YouTube has always been a vital promotional tool for the music business, and artists still make music videos in large part so they can go viral on the site. Under Cohen, YouTube has sought to bolster its promotional tools, including a new product for artists to host live premieres of their videos, and to interact with fans in real time. But Cohen argued making people famous isn’t enough. YouTube also needed to make them rich.
While it took Cohen some time to adjust to a culture dominated by engineers, he found support from Robert Kyncl, YouTube’s chief business officer, and Susan Wojcicki, its chief executive officer. “I very quickly was encouraged by most or all of my colleagues to help change the narrative inside of Google and YouTube,” Cohen said.
YouTube signed new deals with all of the major music rightsholders in late 2017 and early 2018, paving the way for the new service in June of that year. YouTube Music didn’t get much traction in its first 10 months, according to Kyncl. The company had few of the resources needed to build a subscription business.
It didn’t know where to invest in marketing to convert its free users. Should it target wealthy countries like the US and UK where marketing is expensive but people have money, or in poorer countries where marketing is cheap but customers wouldn’t pay as much? It didn’t know how to prevent people who signed up for the service from dropping it, on purpose or inadvertently.
But over the past couple of years, YouTube has spent a significant amount of money marketing the service, and has built up the teams and infrastructure to attract new customers and maintain them.
Earlier this year, Cohen boasted that YouTube had paid out more than $4 billion (roughly Rs. 29,230 crores) to the music industry over the previous 12 months. And so, after more than a decade, the music industry has finally run out of negative things to say about the company. Five different major music companies issued statements praising YouTube for its growth.
“Music has always been a pivotal part of their platform, so it’s great to see them become a dynamic force in subscription streaming too,” said Max Lousada, the chief executive officer of recorded music at Warner Music Group.
YouTube has had particular success in emerging markets, which are a challenge for companies like Apple and Amazon. But since YouTube is already the most popular video service in most of those countries, the company has a funnel to convert customers tired of ads or eager to listen to songs when not connected to the Internet.
“The velocity in those markets is amazing,” Kyncl said. “I don’t think we expected we’d get to 50 million this fast. It’s gone better than what we thought we would do.”
© 2021 Bloomberg LP
Gadgets
Microsoft Partners With Inworld to Bring AI Game Development Tools to Xbox
“At Xbox, we believe that with better tools, creators can make even more extraordinary games,” Haiyan Zhang, GM, Xbox Gaming AI, said in a blog post. “This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
The aforementioned AI design copilot is a toolset that will help game designers turn prompts into scripts and dialogue trees. In contrast, the character runtime will enable dynamically generated plot beats and quests. We’ve already seen heavy AI integration in games by way of procedural generation — a more recent example being the 1000+ planets in Starfield. Not to mention, enemy AI has been around for way longer.
Inworld made headlines in August when it launched a modded story mode for Grand Theft Auto V, Sentient Streets, in which players had to investigate the rise of a bizarre AI-worshipping cult — a segment loaded with characters that spoke in AI-generated dialogue, on the fly. The mod was later taken down by publisher Take-Two, leaving a permanent strike on the creator Bloc’s YouTube channel. As per The Verge, Inworld’s AI technology can also be used for narration in top-down RPGs to warn players about any events awaiting off-screen and respond to questions like we’ve seen in the past year with AI chatbots like ChatGPT and Bing Chat. Microsoft has also been heavily banking on artificial intelligence, having made a $10 billion (about Rs. 83,254 crore) investment in OpenAI. The company has also integrated AI tools into its popular suite of services and also added an AI copilot to Windows.
Despite being a Microsoft-affiliated AI toolset, it would be interesting to see whether titles using them will be allowed to thrive on other platforms. In July, Valve claimed that it would be cracking down on games that included AI-generated assets if the developer didn’t own the copyright to the piece of art. For the uninitiated, when you insert a prompt to create something in AI, the software simply repurposes existing assets found online and mushes them together — basically stealing from other artists and writers without appropriate commercial licenses. Infringing them would lead to the game not being distributed on Steam, forcing the developers to seek proper licenses for the asset by reaching out to the AI companies involved. It’s unclear how Microsoft’s partnership will play out — as long as AI content is being used as a catalyst to innovate and create something new, it should be fine.
Gadgets
BSNL Offers Free 4G SIM Upgrade: Here’s How to Get It
In a post on X shared by BSNL’s Andhra Pradesh (@bsnl_ap_circle) unit, the company confirmed that BSNL users can upgrade their older 2G or 3G SIMs to a 4G SIM for free. Not only will the upgrade be free, but a promotional image shared with the post suggests that users who opt for the upgrade will also receive 4GB of free data that will be valid for three months. It is speculated that BSNL is aiming to boost its upcoming 4G services with this offer. The announcement was first spotted by Telecom Talk.
To access the free data offer and the free upgrade, BSNL users are requested to get in touch with executives at BSNL’s Customer Service Centre, franchisee or retailer stores, or contact one of their Direct Selling Agents (DSA). The promo image also adds in a finer print that the offer is available with certain terms and conditions, but hasn’t detailed any, so far.
Reliance’s Jio recently launched the 4G-supported Bharat B1 feature phone in India. The handset is priced at Rs. 1,299 in India. Alongside 4G connectivity, the phone comes with JioCinema and JioSaavn applications pre-installed.
The Jio Bharat B1 is equipped with the JioPay application, which is said to allow users to make UPI payments. Aiming to increase accessibility, the phone supports 23 languages overall, including multiple regional languages.
Gadgets
Realme GT 5 Pro Teased to Feature 3,000 Nits Display; More Details Revealed
Realme, via Weibo, announced the arrival of the Realme GT 5 Pro in China. The display of the handset is confirmed to offer 3000 nits peak brightness. It has also been teased to offer heat dissipation with a surface area of around 10,000mm2. It is confirmed to ship with Qualcomm’s new Snapdragon 8 Gen 3 SoC. The post doesn’t specify the exact launch date of the smartphone, however, given the release of the teasers, the launch could be just around the corner.
The Realme GT 5 Pro has been in the news a lot lately. It is expected to feature a 6.78-inch (1,264×2,780 pixels) AMOLED display and is tipped to come in 8GB, 12GB, and 16GB RAM options along with 128GB, 256GB, 512GB, and 1TB inbuilt storage options.
For optics, the Realme GT 5 Pro is said to have a triple rear camera unit comprising two 50-megapixel sensors and an 8-megapixel shooter at the rear. The camera setup might include a Sony LYTIA LYT808 sensor, an OmniVision OV08D10 secondary sensor, and a Sony IMX890 telephoto sensor. For selfies, there could be a 32-megapixel sensor at the front. It is said to carry a 5,400mAh battery with support for 100W wired charging and 50W wireless charging.
The Realme GT 5 Pro is expected to come with upgrades over Realme GT 5. The latter was launched in China in August with a price tag of CNY 2,999 for the base model with 12GB of RAM and 256GB of storage.
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