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Videos: Learn photography by playing video games

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Videos: Learn photography by playing video games

Can video games help teach you photography skills? Texas-based photographer Mir-or-Image believes they can. In his ongoing video series, ‘Photo Mode Perspective,’ Mir plays popular video games and uses their built-in photo modes to help viewers learn the basics of photography, including principles of composition, how shutter speed and aperture impact the look and feel of an image, and more. Mir loves video games and photography. With his educational video series, he combines these two passions in a distinct and educational way.

Photo modes in video games have become increasingly more sophisticated. For example, in the PlayStation 4 game ‘God of War,’ the included photo mode includes sliders for the field of view and focal length, which are, of course, interconnected. As you increase the field of view, the focal length decreases. This is something that experienced photographers take for granted, but for beginners, understanding how focal length changes perspective in a scene is important.

Likewise, for seasoned shooters, you understand how aperture changes the depth of field, all else equal. Still, the photo mode in ‘God of War’ and other games offers a helpful visual representation of how the plane of focus changes with aperture. Put in simple terms, ‘Here’s something to note with f-stop, the smaller the number, the blurrier the background gets,’ Mir says in the video below. Using ‘God of War,’ Mir also discusses ways to crop images and edit brightness, contrast and colors, and more.

Another PlayStation game with a very capable built-in photo mode is 2020’s ‘Ghost of Tsushima.’ The game, developed by Sucker Punch Productions, is set on Japan’s Tsushima island during the first Mongol invasion of Japan. Some creative liberties are taken in the game for narrative and gameplay purposes, but it nonetheless provides a stunning backdrop for taking in-game photos.

Like ‘God of War,’ ‘Ghost of Tsushima’ includes focal length and aperture sliders for your virtual lens. If you want to shoot a portrait of the main character, Jin, you can use a virtual 85mm f/1.8 lens, for example. You can even direct your subject, in a sense, by changing the character’s pose and facial expression. To add creative flair, you can adjust exposure compensation (bias), add particle effects, change the lighting, color grade your image and more. Also, as a warning, ‘Ghost of Tsushima’ is a violent video game and there is some virtual blood in the video below.

Over at Mir’s YouTube channel you can also see his ‘Photo Mode Perspective’ videos for two more video games, ‘Cyberpunk 2077’ and ‘Spider-Man: Miles Morales.’ To view Mir’s real-world photography, follow him on Instagram and visit his website. The photography bug bit Mir during a trip to Europe in 2018. He enjoyed using his smartphone in manual mode, and when he returned home to Texas, he went out and bought an interchangeable lens camera. He is now a professional car photographer based in Houston.

I captured this image in ‘Forza Horizon 4’ on Xbox. It’s exceedingly unlikely that I’ll ever have the chance to photograph a 1962 Ferrari 250 GTO in the Scottish highlands in real life, so it’s neat that I get to photography rare cars in different locations in a racing video game.

Videogames can do more than help aspiring photographers learn more about how camera and lens settings impact the photos they capture. For example, professional automotive photographer Sam Dobbins used Forza Motorsport on Xbox to plan out a real-world photoshoot. Others, such as Instagram user jk_fh4_pics has an entire account dedicated to photography from the game ‘Forza Horizon 4.’ In some cases, game developers even hold photography contests using their games, which is something that Playground Games does with Forza Horizon and Rockstar Games does with Red Dead Redemption 2.

If you’re like Mir and love both video games and photography, you may be able to combine your interests like him. ‘New Pokémon Snap’ arrives on Nintendo Switch later this month, and the entire purpose of that game is to capture photos of Pokémon in their virtual habitats.

The upcoming Switch title will allow Pokémon shutterbugs to edit and share their images online with other gamers. A similar game is a PlayStation 3 title from 2008, ‘Afrika,’ in which the player assumes the role of a photojournalist hired to take photos on an African safari. It’s a difficult game to find these days, but I remember importing a copy from Japan when I became interested in photography in high school. It wasn’t an amazing game, but it was a lot of fun to take wildlife photographs of animals I’ve never seen in real life.

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Pentax K-1 and K-1 II firmware updates include astrophotography features (depending on where you live)

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Pentax K-1 and K-1 II firmware updates include astrophotography features (depending on where you live)


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Yesterday, Ricoh quietly released firmware 2.50 for its Pentax K-1 and K-1 II DSLRs. However, the features you can expect to gain from this update may depend on your geography.

Ricoh’s English-language firmware pages for the K-1 and K-1 II state that firmware 2.50 delivers “Improved stability for general performance.”

However, astute Pentax users noted that Ricoh’s Japanese-language firmware pages (translation) indicate that the update also includes a limited feature called “Astronomical Photo Assist,” a collection of three new features designed for astrophotography: Star AF, remote control focus fine adjustment, and astronomical image processing.

Star AF is intended to automate focusing on stars when using autofocus lenses. Rather than manually focusing on a bright star and changing your composition, it promises to let you compose your shot and let the camera focus.

Remote control fine adjustment allows users to adjust focus without touching the lens and requires Pentax’s optional O-RC1 remote. Astronomical image processing will enable users to make in-camera adjustments to astrophotography images, including shading correction, fogging correction, background darkness, star brightness, celestial clarity, and fringe correction.

Astronomical image processing on the K-1 and K-1 II will enable users to make in-camera adjustments to astrophotography images, including shading correction, fogging correction, background darkness, star brightness, celestial clarity, and fringe correction.

According to Ricoh, Astronomical Photo Assist is a premium feature that must be purchased and costs ¥11,000 for an activation key (about $70 at current exchange rates).

Although these astrophotography features appear to be Japan-only for now, a Ricoh representative tells us, “Ricoh Imaging Americas confirmed that the premium firmware features for the PENTAX K-1 and PENTAX K-1 Mark II will eventually be available to US customers.”

Firmware update 2.50 for both the K-1 and K-1 II is available for download from Ricoh’s website.



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On this day 2017: Nikon launches D850

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On this day 2017: Nikon launches D850


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As part of our twenty fifth anniversary, we’re looking back at some of the most significant cameras launched and reviewed during that period. Today’s pick was launched seven years ago today* and yet we’re only quite recently stepping out of its shadow.

The Nikon D850 is likely to be remembered as the high watermark of DSLR technology. We may yet still see impressive developments from Ricoh in the future (we’d love to see a significantly upgraded Pentax K-1 III), but the D850 was perhaps the green flash as the sun set on the DSLR as the dominant technology in the market.

Click here to read our Nikon D850 review

Why do we think it was such a big deal? Because it got just about everything right. Its 45MP sensor brought dual conversion gain to high pixel count sensors, meaning excellent dynamic range at base ISO and lower noise at high ISOs. Its autofocus system was one of the best we’ve ever seen on a DSLR: easy to use and highly dependable, with a good level of coverage. And then there was a body and user interface honed by years of iterative refinement, that made it easy to get the most out of the camera.

None of this is meant as a slight towards the other late-period DSLRs but the likes of Canon’s EOS 5DS and 5DSR didn’t present quite such a complete package of AF tracking, daylight DR and low-light quality as the Nikon did. With its ability to shoot at up to 9fps (if you used the optional battery grip), the D850 started to chip away at the idea that high megapixel cameras were specialized landscape and studio tools that would struggle with movement or less-than-perfect lighting. And that’s without even considering its 4K video capabilities.

In the seven years since the D850 was launched, mirrorless cameras have eclipsed most areas in which DSLRs once held the advantage. For example, the Z8 can shoot faster, autofocus more with more accuracy and precision, across a wider area of the frame and do so while shooting at much faster rates.

But, even though it outshines the D850 in most regards, the Z8 is still based around what we believe is a (significant) evolution of the same sensor, and its reputation still looms large enough for Nikon to explicitly market the Z8 as its “true successor.”

Nikon D850 sample gallery

Sample gallery
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*Actually seven years ago yesterday: we had to delay this article for a day to focus on the publishing the Z6III studio scene: the latest cameras taking precedence over our anniversary content.



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Nikon Z6III added to studio scene, making image quality clear

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Nikon Z6III added to studio scene, making image quality clear


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Photo: Richard Butler

We’ve just received a production Nikon Z6III and took it into our studio immediately to get a sense for how the sensor really performs.

Dynamic range tests have already been conducted, but these only give a limited insight into the image quality as a whole. As expected, our Exposure Latitude test – which mimics the effect of reducing exposure to capture a bright sunrise or sunset, then making use of the deep shadows – shows a difference if you use the very deepest shadows, just as the numerical DR tests imply.

Likewise, our ISO Invariance test shows there’s more of a benefit to be had from applying more amplification by raising the ISO setting to overcome the read noise, than there was in the Z6 II. This means there’s a bigger improvement when you move up to the higher gain step of the dual conversion gain sensor but, as with the Z6 II, little more to be gained beyond that.

These are pushing at the extreme of the sensor’s performance though. For most everyday photography, you don’t use the deepest shadows of the Raw files, so differences in read noise between sensors don’t play much of a role. In most of the tones of an image, sensor size plays a huge role, along with any (pretty rare) differences in light capturing efficiency.

Image Comparison
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As expected, the standard exposures look identical to those of the Z6 II. There are similar (or better) levels of detail at low ISO, in both JPEG and Raw. At higher ISO, the Z6III still looks essentially the same as the Z6II. Its fractionally higher level of read noise finally comes back to have an impact at very, very high ISO settings.

Overall, then, there is a read noise price to be paid for the camera’s faster sensor, in a way that slightly blunts the ultimate flexibility of the Raw files at low ISO and that results in fractionally more noise at ultra-high ISOs. But we suspect most people will more than happily pay this small price in return for a big boost in performance.



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